To Whom It May Concern:
I'm not usually one to complain, but holy crap, who ever was in charge of designing the maps for Black Ops needs to either:a). Be killed. Immediately.b). Go back to school, preferably in a different focus.c). Be fired.I'd suggest the first or last one. Seriously though, do the designers even play video games? Or are they blind? If they are blind, I'm glad that you employ handicapped people, but maybe you shouldn't have them designing game levels.
What's wrong with the maps?1). No choke-points. I know some little kids complained about Modern Warfare 2 having chokepoints, but those are needed for being able to hold a position. With out them, we've got people spawning in the worst possible areas. Players need to constantly turn around in circles because -- wouldn't you know it -- people spawn behind them constantly. Here's how you fix it: add choke points. Simple.2). Color scheme. Who ever picked the color scheme for the levels is a complete idiot. Let's not even try to water it down. You can spot a soldier a mile away, not matter what his camouflage is. I swear, if I'm playing again and I snipe some one from across the map one more time, I'm going to lose it. Here's how to fix it: certain things just need to be similar colors to camouflage. I'm not saying make the buildings the same color as the camouflage, but player's shouldn't be able to spot each other a mile away. Modern Warfare 2 did a good job about this, especially with the use of fog (which I guess your development team completely forgot about).3). Some levels are too small. Nuke town. Nuke town. Nuke town. Who ever make Nuke Down deserves to be castrated, because he (or she) should not be creating offspring. Get rid of this map completely and never talk about it again. You can't fix this map, its simply awful.
Thank you for your time. If you actually read this, +2 points.
And no, I'm not the one that always dies. I'm usually the one that gets 29 kills with a 2:1 k:d ratio. Why do I get such good ratios? Because the guns are overpowered as fuck. I've actually started "quick scoping" (using the L96A1 with a ACOG scope) so that the game is actually challenging.